AI Insights · Timothy · January 2023
Top 5 Third Person Games Performance in Panama Q4 2022
In Q4 2022, the top third-person games in Panama exhibited varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
In the fourth quarter of 2022, the top five third-person games on a unified platform in Panama showcased interesting trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game performed based on Sensor Tower data.
Free Fire: 7th Anniversary by Garena International I saw a steady increase in weekly revenue, starting at around $19.6K in late September and peaking at approximately $20.3K by the end of December. Weekly downloads for the game fluctuated but showed significant growth towards the end of the quarter, reaching a high of 12.3K in the last week of December. Weekly active users also demonstrated a positive trend, rising from 549K at the start of the quarter to 701K by the end.
Stumble Guys from Scopely experienced a varied performance. Weekly revenue remained relatively low but stable, with a peak of $2.2K in mid-October and a slight increase to $1.6K by the end of December. Downloads initially saw a decline but recovered to 8.6K in the final week of December. Active users dropped from 61.1K in late September to a low of 45.3K in late November, before climbing back up to 51.3K by the end of the quarter.
Subway Surfers by SYBO Games had consistent weekly revenue, peaking at $235 in late November. Downloads fluctuated but showed an upward trend towards the end, with a high of 6.9K in the last week of December. Active users remained relatively stable throughout the quarter, ending at 50.3K.
Race Master 3D - Car Racing from SayGames Ltd exhibited modest weekly revenue, with fluctuations ranging from $3 to $72. Downloads showed a slight increase towards the end of the quarter, reaching 4.9K in the last week of December. Active users remained stable, with a small increase from 20.5K to 24.6K over the quarter.
School Party Craft by Candy Room Games & RabbitCo did not generate any revenue but saw a steady increase in downloads, peaking at 4.7K in the final week of December. Active users also showed an upward trend, rising from 8.9K at the start of the quarter to 12.6K by the end.
For more detailed insights and data, visit Sensor Tower.